DISSONANCE
We build choice-driven worlds where player decisions carry real consequence.
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Dissonance
We create games defined by narrative depth and player agency.
Dissonance
We create games defined by narrative depth and player agency.
PLAYER AGENCY
There are no rails, no safety nets, no resets that undo consequence.
Our games create spaces where players confront decisions they rarely face, explore sides of themselves they rarely use. We create alternate realities that beckon exploration and answer with consequence.
PLAYER AGENCY
There are no rails, no safety nets, no resets that undo consequence.
Our games create spaces where players confront decisions they rarely face, explore sides of themselves they rarely use. We create alternate realities that beckon exploration and answer with consequence.
INTENT UNFILTERED
INTENT UNFILTERED
Our games carry the weight of unfiltered creative intent, personal taste, human error. The seams show, but our worlds have texture, raw narratives laced with whimsical details and personal experiences. Our objective is not the flawless experience of a Michelin-starred kitchen. It is the immersive, soulful depth of a home-cooked meal.
Our games carry the weight of unfiltered creative intent, personal taste, human error. The seams show, but our worlds have texture, raw narratives laced with whimsical details and personal experiences. Our objective is not the flawless experience of a Michelin-starred kitchen. It is the immersive, soulful depth of a home-cooked meal.
COMMITMENT AS FEATURE
COMMITMENT AS FEATURE
Our games unfold over time, reveal themselves in layers, and reward those who stay long enough to notice what others miss. Progress earned through game knowledge and logic.
Our first game: Cogito
Cogito is an immersive 2D RPG where curiosity meets consequence.
Cogito is an immersive 2D RPG where curiosity meets consequence.

Solipso: The World
You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are now lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays. Explore Solipso and decide if its future is one of salvation… or subjugation.

Adventure Mode
Inspired by the "Fighting Fantasy" books, the story bends to your will, or crumbles under your failure. Use skill-checks, choice-driven dialogue, and sharp intuition to navigate the adventure. There are a many ways to succeed, and even more ways to fail.

Combat Mode
Turn-based combat that rewards the tactician. Every weapon swing, shield raise, and spell cast costs Action Points. The question is not just what actions you can do, but how you combine them in a turn to outmaneuver your opponent.

Visual Art & Music
Game visuals channel the visceral grit of the 90’s arcade beat ’em ups and fighters, through crisp, bold and legible sprites and pixelated gore. The game has a metallic, punchy soundtrack—a fusion of the Sega Genesis snarl and DOS-era MIDI.
Solipso: The World
Adventure Mode
Combat Mode
Visual Art & Music




Solipso: The World
You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays.
Explore Solipso and decide if its future is one of salvation… or subjugation.
contact@dissonancegames.com
Solipso: The World
Adventure Mode
Combat Mode
Visual Art & Music




Solipso: The World
You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays.
Explore Solipso and decide if its future is one of salvation… or subjugation.
contact@dissonancegames.com
Play Cogito
Old school 2D RPG with a open world and turn-based combat.
