DISSONANCE

We build choice-driven worlds where player decisions carry real consequence.

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Dissonance

We create games defined by narrative depth and player agency.

Dissonance

We create games defined by narrative depth and player agency.

PLAYER AGENCY

There are no rails, no safety nets, no resets that undo consequence.

Our games create spaces where players confront decisions they rarely face, explore sides of themselves they rarely use. We create alternate realities that beckon exploration and answer with consequence.

PLAYER AGENCY

There are no rails, no safety nets, no resets that undo consequence.

Our games create spaces where players confront decisions they rarely face, explore sides of themselves they rarely use. We create alternate realities that beckon exploration and answer with consequence.

INTENT UNFILTERED

INTENT UNFILTERED

Our games carry the weight of unfiltered creative intent, personal taste, human error. The seams show, but our worlds have texture, raw narratives laced with whimsical details and personal experiences. Our objective is not the flawless experience of a Michelin-starred kitchen. It is the immersive, soulful depth of a home-cooked meal.

Our games carry the weight of unfiltered creative intent, personal taste, human error. The seams show, but our worlds have texture, raw narratives laced with whimsical details and personal experiences. Our objective is not the flawless experience of a Michelin-starred kitchen. It is the immersive, soulful depth of a home-cooked meal.

COMMITMENT AS FEATURE

COMMITMENT AS FEATURE

Our games unfold over time, reveal themselves in layers, and reward those who stay long enough to notice what others miss. Progress earned through game knowledge and logic.

Our first game: Cogito

Cogito is an immersive 2D RPG where curiosity meets consequence.

Cogito is an immersive 2D RPG where curiosity meets consequence.

  • Solipso: The World

    You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are now lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays. Explore Solipso and decide if its future is one of salvation… or subjugation.

  • Adventure Mode

    Inspired by the "Fighting Fantasy" books, the story bends to your will, or crumbles under your failure. Use skill-checks, choice-driven dialogue, and sharp intuition to navigate the adventure. There are a many ways to succeed, and even more ways to fail.

  • Combat Mode

    Turn-based combat that rewards the tactician. Every weapon swing, shield raise, and spell cast costs Action Points. The question is not just what actions you can do, but how you combine them in a turn to outmaneuver your opponent.

  • Visual Art & Music

    Game visuals channel the visceral grit of the 90’s arcade beat ’em ups and fighters, through crisp, bold and legible sprites and pixelated gore. The game has a metallic, punchy soundtrack—a fusion of the Sega Genesis snarl and DOS-era MIDI.

Solipso: The World

Adventure Mode

Combat Mode

Visual Art & Music

Solipso: The World

You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays.

Explore Solipso and decide if its future is one of salvation… or subjugation.

contact@dissonancegames.com

Solipso: The World

Adventure Mode

Combat Mode

Visual Art & Music

Solipso: The World

You are in Solipso, a withering realm. Kingdoms have fallen and ancient roads are lost to overgrowth, beasts roam freely across the wilds as civilization slowly decays.

Explore Solipso and decide if its future is one of salvation… or subjugation.

contact@dissonancegames.com

Play Cogito

Old school 2D RPG with a open world and turn-based combat.

We build choice-driven worlds where player decisions carry real consequence.

SOCIAL LINKS COMING SOON!

contact@dissonancegames.com

© 2026 Souless LLC. All rights reserved.

Dissonance™, Cogito™ and all associated and all related logos, characters, and elements are property of Souless LLC.

We build choice-driven worlds where player decisions carry real consequence.

SOCIAL LINKS COMING SOON!

contact@dissonancegames.com

© 2026 Souless LLC. All rights reserved.

Dissonance™, Cogito™ and all associated and all related logos, characters, and elements are property of Souless LLC.

We build choice-driven worlds where player decisions carry real consequence.

SOCIAL LINKS COMING SOON!

contact@dissonancegames.com

© 2026 Souless LLC. All rights reserved.

Dissonance™, Cogito™ and all associated and all related logos, characters, and elements are property of Souless LLC.